When people move there are many visual and non-visual cues that can inform them about their movement. Simulating self motion in a virtual-reality environment thus needs to take th...
Laurence R. Harris, Michael Jenkin, Daniel C. Ziko...
This volume is intended to help advance the field of artificial neural networks along the lines of complexity present in animal brains. In particular, we are interested in examin...
Digital cultural heritage in interactive form can take different shapes. It can be either in the form of interactive virtual representations of non-digital objects like buildings o...
Mark Guttenbrunner, J. Wieners, Andreas Rauber, Ma...
The UCSB Allosphere is a 3-story-high spherical instrument in which virtual environments and performances can be experienced in full immersion. The space is now being equipped with...
We present a brief review of 42 collaborative visualization systems, grouped into four application areas: collaborative problem-solving environments, virtual reality environments,...