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» Intelligent virtual environments for virtual reality art
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TOG
2002
167views more  TOG 2002»
14 years 9 months ago
Interactive control of avatars animated with human motion data
Real-time control of three-dimensional avatars is an important problem in the context of computer games and virtual environments. Avatar animation and control is difficult, howeve...
Jehee Lee, Jinxiang Chai, Paul S. A. Reitsma, Jess...
RULEML
2007
Springer
15 years 3 months ago
The OO jDREW Engine of Rule Responder: Naf Hornlog RuleML Query Answering
Abstract. Rule Responder is an intelligent multi-agent system for collaborative teams and virtual communities that uses RuleML as its rule interchange format. The system allows the...
Benjamin Larry Craig
VRST
2010
ACM
14 years 7 months ago
An adaptive training-free feature tracker for mobile phones
While tracking technologies based on fiducial markers have dominated the development of Augmented Reality (AR) applications for almost a decade, various real-time capable approach...
Jan Herling, Wolfgang Broll
ATAL
2006
Springer
15 years 1 months ago
Balancing the needs of players and spectators in agent-based commentary systems
We describe an agent-based commentary system for computer games which produces real-time and post-game commentary for spectators. Our system adopts an embodied approach in which r...
Dan Fielding, Brian Logan, Steve Benford
AAAI
2004
14 years 11 months ago
AI Characters and Directors for Interactive Computer Games
We are creating an environment for investigating the role of advanced AI in interactive, story-based computer games. This environment is based on the Unreal Tournament (UT) game e...
Brian Magerko, John E. Laird, Mazin Assanie, Alex ...