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» Intelligent virtual environments for virtual reality art
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AGS
2009
Springer
15 years 4 months ago
Pogamut 3 Can Assist Developers in Building AI (Not Only) for Their Videogame Agents
Many research projects oriented on control mechanisms of virtual agents in videogames have emerged in recent years. However, this boost has not been accompanied with the emergence ...
Jakub Gemrot, Rudolf Kadlec, Michal Bída, O...
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AFRIGRAPH
2009
ACM
15 years 1 months ago
Using an implicit min/max KD-tree for doing efficient terrain line of sight calculations
The generation of accurate Line of Sight (LOS) visibility information consumes significant resources in large scale synthetic environments such as many-on-many serious games and b...
Bernardt Duvenhage
EVOW
2010
Springer
15 years 4 months ago
Learning to Dance through Interactive Evolution
A relatively rare application of artificial intelligence at the nexus of art and music is dance. The impulse shared by all humans to express ourselves through dance represents a u...
Greg A. Dubbin, Kenneth O. Stanley
HAPTICS
2006
IEEE
15 years 3 months ago
Fingertip Vibratory Transducer for Detecting Optical Edges Using Regenerative Feedback
We present a new method for sensing the visual environment using multiple transducers, each mounted on an individual fingertip to sense a single point in the visual surroundings. ...
Kimberly Zawrotny, Apryl Craig, David Weiser, Robe...
AFRIGRAPH
2004
ACM
15 years 3 months ago
Direct HDR capture of the sun and sky
We present a technique for capturing the extreme dynamic range of natural illumination environments that include the sun and sky, which has presented a challenge for traditional h...
Jessi Stumpfel, Chris Tchou, Andrew Jones, Tim Haw...