Sciweavers

1154 search results - page 214 / 231
» Intelligent virtual environments for virtual reality art
Sort
View
79
Voted
GRAPHICSINTERFACE
2011
14 years 1 months ago
Effects of view, input device, and track width on video game driving
Steering and driving tasks – where the user controls a vehicle or other object along a path – are common in many simulations and games. Racing video games have provided users ...
Scott Bateman, Andre Doucette, Robert Xiao, Carl G...
STORYTELLING
2007
Springer
15 years 3 months ago
Wide Ruled: A Friendly Interface to Author-Goal Based Story Generation
We present Wide Ruled, an authoring tool for the creation of generative stories. It is based on the Universe author-goal-based model of story generation, and extends this model by ...
James Skorupski, Lakshmi Jayapalan, Sheena Marquez...
HAPTICS
2006
IEEE
15 years 3 months ago
A Sensitive Skin Based on Touch-Area-Evaluating Tactile Elements
In this paper, we propose a new tactile sensor skin system. The system consists of two components. One is a sensor element which detects a contact area in addition to a contact fo...
Takayuki Hoshi, Hiroyuki Shinoda
84
Voted
ATAL
2005
Springer
15 years 3 months ago
Catch me if you can: exploring lying agents in social settings
Embodied conversational agents become more and more realistic concerning their conversational and their nonverbal behaviors. But if the information conveyed nonverbally exhibits c...
Matthias Rehm, Elisabeth André
ICAT
2003
IEEE
15 years 2 months ago
A Formalism and a Tool for Diverging Requirements in VR Scenario Modeling
Any VR scenario should offer a certain degree of nonlinearity or openness regarding the story progress as a consequence of the interaction with the user. In this paper we propose ...
Richard Wages, Benno Grützmacher, Georg Troge...