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AIIDE
2008
13 years 8 months ago
Dynamic Expansion of Behaviour Trees
Artificial intelligence in games is typically used for creating player's opponents. Manual edition of intelligent behaviors for Non-Player Characters (NPCs) of games is a cum...
Gonzalo Flórez Puga, Marco Antonio Gó...
LCN
1998
IEEE
13 years 10 months ago
QoS Routing in Ad Hoc Wireless Networks
Abstract-- The emergence of nomadic applications have recently generated much interest in wireless network infrastructures that support real-time communications. In this paper, we ...
C. R. Lin
COMPUTER
2004
179views more  COMPUTER 2004»
13 years 6 months ago
Environmental Sensor Networks
Environmental Sensor Networks (ESNs) facilitate the study of fundamental processes and the development of hazard response systems. They have evolved from passive logging systems t...
Kirk Martinez, Jane K. Hart, Royan Ong
AAMAS
1999
Springer
13 years 6 months ago
Fully Embodied Conversational Avatars: Making Communicative Behaviors Autonomous
: Although avatars may resemble communicative interface agents, they have for the most part not profited from recent research into autonomous embodied conversational systems. In pa...
Justine Cassell, Hannes Högni Vilhjálm...
ICAC
2007
IEEE
13 years 10 months ago
Exploiting Platform Heterogeneity for Power Efficient Data Centers
It has recently become clear that power management is of critical importance in modern enterprise computing environments. The traditional drive for higher performance has influenc...
Ripal Nathuji, Canturk Isci, Eugene Gorbatov