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» Intelligent virtual environments for virtual reality art
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ICAT
2007
IEEE
15 years 4 months ago
Photorealistic VR Games?
Virtual reality technologies dramatically change the game experience when compared to most popular console games. VR systems may provide a higher user involvement due to the possi...
Salvatore Livatino
VR
2010
IEEE
176views Virtual Reality» more  VR 2010»
14 years 8 months ago
Can you stand on virtual grounds? A study on postural affordances in virtual reality
The concept of affordance, introduced by the psychologist James Gibson, can be defined as the functional utility of an object, a surface or an event. The purpose of this article ...
Tony Regia-Corte, Maud Marchal, Anatole Léc...
CIG
2006
IEEE
15 years 1 months ago
Using Wearable Sensors for Real-Time Recognition Tasks in Games of Martial Arts - An Initial Experiment
Abstract-- Beside their stunning graphics, modern entertainment systems feature ever-higher levels of immersive userinteraction. Today, this is mostly achieved by virtual (VR) and ...
Ernst A. Heinz, Kai S. Kunze, Matthias Gruber, Dav...
ICAT
2006
IEEE
15 years 3 months ago
Steering Behavior Model of Visitor NPCs in Virtual Exhibition
Abstract. We propose steering behavior model to simulate virtual characters (NPC) which walk around in virtual exhibition environment and see exhibits one by one just like humans d...
Kyungkoo Jun, Mee Young Sung, Byoungjo Choi
79
Voted
ICDCSW
2002
IEEE
15 years 2 months ago
Toward a Peer-to-Peer Shared Virtual Reality
— This paper envisions a shared virtual reality system that could handle millions of users and objets. The SOLIPSIS system does not rely on servers and is based on a network of p...
Joaquín Keller, Gwendal Simon