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» Intelligent virtual environments for virtual reality art
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CGVR
2007
14 years 11 months ago
Virtual Reality Interface to Conventional First-Person-View Shooting Computer Games
- In this paper we present Virtual Reality Game Interface (VRGI) that is an interface to conventional 3D desktop first-person-view shooting games. VRGI allows players to play comme...
Leonidas Deligiannidis, William Urbanski
ETS
2002
IEEE
90views Hardware» more  ETS 2002»
14 years 9 months ago
Learning to look: real and virtual artifacts
This article presents a case study that investigates the effectiveness of virtual artifacts in the teaching of classical art to first-year university students. It was expected tha...
Janet Rountree, William Wong, Robert Hannah
IJVR
2008
171views more  IJVR 2008»
14 years 9 months ago
The Potential of Human Haptic Emotion as Technique for Virtual Human Characters Movement to Augment Interactivity in Virtual Rea
Virtual Human Character movement is very essential on virtual reality game in order to perform natural or emotional movement. Basically, numerous researchers focusing on movements ...
Ahmad Hoirul Basori, Daut Daman, Mohd Shahrizal Su...
MM
2003
ACM
167views Multimedia» more  MM 2003»
15 years 2 months ago
Avatar motion control by user body postures
This paper describes a virtual reality system that realizes both an avatar motion control and a virtual object manipulation without avatar representation. Our goal is to do seamle...
Satoshi Yonemoto, Hiroshi Nakano, Rin-ichiro Tanig...
ATAL
2008
Springer
14 years 11 months ago
Simulation of individual spontaneous reactive behavior
The context of this work is the search for realism and believability of Virtual Humans. Our contribution to achieve this goal is to enable Virtual Humans (VH) to react to spontane...
Alejandra García-Rojas, Mario Gutiér...