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» Intelligent virtual environments for virtual reality art
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EVOW
2004
Springer
15 years 3 months ago
The Virtual Ecosystem as Generative Electronic Art
This paper proposes four desirable attributes of processes to be applied in generative electronic art. By example, it then demonstrates that the virtual ecosystem in its entirety i...
Alan Dorin
VR
2008
IEEE
169views Virtual Reality» more  VR 2008»
15 years 4 months ago
Conversational Pointing Gestures for Virtual Reality Interaction: Implications from an Empirical Study
Interaction in conversational interfaces strongly relies on the system’s capability to interpret the user’s references to objects via deictic expressions. Deictic gestures, es...
Thies Pfeiffer, Marc Erich Latoschik, Ipke Wachsmu...
MM
2005
ACM
109views Multimedia» more  MM 2005»
15 years 3 months ago
Seven mile boots: implications of an everyday interface
With seven-league boots through the Internet - when you take a stroll through the physical world in this wireless LAN footwear, you might meet people who happen to be spending som...
Martin Pichlmair
CGVR
2006
14 years 11 months ago
Application Of Virtual Reality Technology To Evacuation Simulation In Fire Disaster
- The correct and quick evacuation of occupants is very important for the save of lives in a public building when it is attacked by a fire. However, it is difficult to train the oc...
Aizhu Ren, Chi Chen, Jianyong Shi, Liang Zou
VR
2010
IEEE
198views Virtual Reality» more  VR 2010»
14 years 8 months ago
Virtual Experience Test: A virtual environment evaluation questionnaire
We present the development and evaluation of the Virtual Experience Test (VET). The VET is a survey instrument used to measure holistic virtual environment experiences based upon ...
Dustin B. Chertoff, Brian Goldiez, Joseph J. LaVio...