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» Intelligent virtual environments for virtual reality art
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ATAL
2008
Springer
14 years 11 months ago
Being a part of the crowd: towards validating VR crowds using presence
Crowd simulation models are currently lacking a commonly accepted validation method. In this paper, we propose level of presence achieved by a human in a virtual environment (VE) ...
Nuria Pelechano, Catherine Stocker, Jan M. Allbeck...
80
Voted
IVEVA
2004
14 years 11 months ago
Using Hardware-based Voice Recognition to Interact with a Virtual Environment
This paper presents ongoing research on human-computer interaction in virtual environments using voice recognition systems. The paper starts describing voice recognition technologi...
Miguel A. Garcia-Ruiz, Cesar R. Bustos-Mendoza
USENIX
2004
14 years 11 months ago
Xen and the Art of Repeated Research
Xen is an x86 virtual machine monitor produced by the University of Cambridge Computer Laboratory and released under the GNU General Public License. Performance results comparing ...
Bryan Clark, Todd Deshane, Eli Dow, Stephen Evanch...
81
Voted
IVA
2005
Springer
15 years 3 months ago
Modeling Dynamic Perceptual Attention in Complex Virtual Environments
An important characteristic of a virtual human is the ability to direct its perceptual attention to entities and areas in a virtual environment in a manner that appears believable ...
Youngjun Kim, Martin Van Velsen, Randall W. Hill J...
ICSE
1998
IEEE-ACM
15 years 1 months ago
Modeling and Analysis of a Virtual Reality System with Time Petri Nets
The design, implementation, and testing of virtual environments is complicated by the concurrency and realtime features of these systems. Therefore, the development of formal meth...
Rajesh Mascarenhas, Dinkar Karumuri, Ugo A. Buy, R...