The Perceptive Workbench enables a spontaneous, natural, and unimpeded interface between the physical and virtual worlds. It uses vision-based methods for interaction that elimina...
Bastian Leibe, Thad Starner, William Ribarsky, Zac...
The state-of-the-art approach to realize consistency in distributed virtual environments (e.g., action games, multi-user virtual reality, and battlefield simulations) is dead recko...
Field workers of utility companies are regularly engaged in outdoor tasks such as network planning, maintenance and inspection of underground infrastructure. Redlining is the term...
—Most virtual reality simulators are designed for complex medical procedures, such as laparoscopic surgery. While important, these simulators are of use for only a subset of spec...
Nader S. Raja, John A. Schleser, William P. Norman...
: When simulating self-motion, virtual reality designers ignore non-visual cues at their peril. But providing non-visual cues presents significant challenges. One approach is to ac...
Robert S. Allison, Laurence R. Harris, A. R. Hogue...