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» Intelligent virtual environments for virtual reality art
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AFRIGRAPH
2003
ACM
15 years 3 months ago
Psychophysically based artistic techniques for increased perceived realism of virtual environments
The perceived realism of a computer generated image depends on the accuracy of the modeling and illumination calculations, the limitations of the display device, and the way in wh...
Peter Longhurst, Patrick Ledda, Alan Chalmers
GRAPHITE
2004
ACM
15 years 3 months ago
FingARtips: gesture based direct manipulation in Augmented Reality
This paper presents a technique for natural, fingertip-based interaction with virtual objects in Augmented Reality (AR) environments. We use image processing software and finger- ...
Volkert Buchmann, Stephen Violich, Mark Billinghur...
APGV
2004
ACM
141views Visualization» more  APGV 2004»
15 years 1 months ago
The effects of head-mounted display mechanics on distance judgments in virtual environments
In virtual environments that use head-mounted displays (HMD), distance judgments to targets on the ground are compressed, at least when indicated through visually-directed walking...
Peter Willemsen, Mark B. Colton, Sarah H. Creem-Re...
VRST
2006
ACM
15 years 3 months ago
Variations in physiological responses of participants during different stages of an immersive virtual environment experiment
This paper presents a study of the fine grain physiological responses of participants to an immersive virtual simulation of an urban environment. The analysis of differences in p...
Andrea Brogni, Vinoba Vinayagamoorthy, Anthony Ste...
APGV
2005
ACM
141views Visualization» more  APGV 2005»
15 years 3 months ago
Scene consistency and spatial presence increase the sensation of self-motion in virtual reality
The illusion of self-motion induced by moving visual stimuli (“vection”) has typically been attributed to low-level, bottom-up perceptual processes. Therefore, past research h...
Bernhard E. Riecke, Jörg Schulte-Pelkum, Mari...