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» Intelligent virtual environments for virtual reality art
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APGV
2010
ACM
328views Visualization» more  APGV 2010»
14 years 11 months ago
Can I pass?: using affordances to measure perceived size in virtual environments
Perception of an accurate sense of the scale depicted in computer graphics is important for many applications. How to best characterize the accuracy of space perception in compute...
Michael Geuss, Jeanine Stefanucci, Sarah H. Creem-...
VRCAI
2006
ACM
15 years 3 months ago
Parallel-split shadow maps for large-scale virtual environments
Shadowing effects dramatically enhance the realism of virtual environments by providing useful visual cues. Shadow mapping is an efficient algorithm for real-time shadow renderin...
Fan Zhang, Hanqiu Sun, Leilei Xu, Lee Kit Lun
VR
2010
IEEE
146views Virtual Reality» more  VR 2010»
14 years 8 months ago
Streaming 3D shape deformations in collaborative virtual environment
Collaborative virtual environment has been limited on static or rigid 3D models, due to the difficulties of real-time streaming of large amounts of data that is required to descri...
Ziying Tang, Guodong Rong, Xiaohu Guo, B. Prabhaka...
INTERACT
2003
14 years 11 months ago
State of the Art: HCI in New Zealand
: This report briefly describes the state of the art of HCI research at seven of New Zealand’s eight universities. HCI research areas include new interaction paradigms for shared...
Mark D. Apperley, Philip Carter, Clare Churcher, A...
ICIP
2006
IEEE
15 years 11 months ago
Design of a Transmission Protocol for a CVE
Virtual reality is a useful tool to train individuals for various different situations or scenarios. A single person utilizing a virtual environment can greatly enhance their skil...
Fred Stakem, Ghassan Alregib, Biing-Hwang Juang, M...