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UMUAI
2008
192views more  UMUAI 2008»
14 years 9 months ago
Automatic detection of learner's affect from conversational cues
We explored the reliability of detecting a learner's affect from conversational features extracted from interactions with AutoTutor, an intelligent tutoring system that helps...
Sidney K. D'Mello, Scotty D. Craig, Amy M. Withers...
CHI
2004
ACM
15 years 10 months ago
Science at the Speed of Thought
Abstract. In this paper we describe a virtual laboratory that is designed to accelerate scientific exploration and discovery by minimizing the time between the generation of a scie...
Judith Ellen Devaney, Steven G. Satterfield, John ...
AIMSA
2008
Springer
15 years 4 months ago
Tailoring the Interpretation of Spatial Utterances for Playing a Board Game
In order to build an intelligent system that allows human beings to cooperate with a computing machine to perform a given task it is important to account for the individual charact...
Andrea Corradini
TLCA
1997
Springer
15 years 2 months ago
Games and Weak-Head Reduction for Classical PCF
We present a game model for classical PCF, a nite version of PCF extended by a catch/throw mechanism. This model is build from E-dialogues, a kind of two-players game de ned by Lor...
Hugo Herbelin
ACAL
2009
Springer
15 years 1 months ago
An Empirical Exploration of a Definition of Creative Novelty for Generative Art
Abstract. We explore a new definition of creativity -- one which emphasizes the statistical capacity of a system to generate previously unseen patterns -- and discuss motivations f...
Taras Kowaliw, Alan Dorin, Jon McCormack