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UMUAI
2008
192views more  UMUAI 2008»
15 years 3 months ago
Automatic detection of learner's affect from conversational cues
We explored the reliability of detecting a learner's affect from conversational features extracted from interactions with AutoTutor, an intelligent tutoring system that helps...
Sidney K. D'Mello, Scotty D. Craig, Amy M. Withers...
CHI
2004
ACM
16 years 4 months ago
Science at the Speed of Thought
Abstract. In this paper we describe a virtual laboratory that is designed to accelerate scientific exploration and discovery by minimizing the time between the generation of a scie...
Judith Ellen Devaney, Steven G. Satterfield, John ...
160
Voted
AIMSA
2008
Springer
15 years 10 months ago
Tailoring the Interpretation of Spatial Utterances for Playing a Board Game
In order to build an intelligent system that allows human beings to cooperate with a computing machine to perform a given task it is important to account for the individual charact...
Andrea Corradini
109
Voted
TLCA
1997
Springer
15 years 8 months ago
Games and Weak-Head Reduction for Classical PCF
We present a game model for classical PCF, a nite version of PCF extended by a catch/throw mechanism. This model is build from E-dialogues, a kind of two-players game de ned by Lor...
Hugo Herbelin
152
Voted
ACAL
2009
Springer
15 years 8 months ago
An Empirical Exploration of a Definition of Creative Novelty for Generative Art
Abstract. We explore a new definition of creativity -- one which emphasizes the statistical capacity of a system to generate previously unseen patterns -- and discuss motivations f...
Taras Kowaliw, Alan Dorin, Jon McCormack