In the population protocol model introduced by Angluin et al. [2], a collection of agents, which are modelled by finite state machines, move around unpredictably and have pairwise ...
Diagrams (e.g., trees for hierarchical structures, or graphs for finite state machines) are often needed as part of advanced user interfaces, and are frequently specific to a use...
Abstract. This paper presents a new approach to model and test hierarchical Graphical User Interfaces (GUIs). We exploit the structure of Hierarchical Finite State Machines (HFSMs)...
We build the generic methodology based on machine learning and reasoning to detect the patterns of interaction between conflicting agents, including humans and their assistants. L...
Recently, encodings in interaction nets of the call-by-name and call-by-value strategies of the -calculus have been proposed. The purpose of these encodings was to he gap between ...