Perceptual factors that effect monocular, transparent (a.k.a "see-thru") head mounted displays include binocular rivalry, visual interference, and depth of focus. We rep...
Large area tiled displays are gaining popularity for use in collaborative immersive virtual environments and scientific visualization. While recent work has addressed the issues ...
We present a task-based taxonomy of navigation techniques for 3D virtual environments, used to categorize existing techniques, drive exploration of the design space, and inspire n...
Desney S. Tan, George G. Robertson, Mary Czerwinsk...
— A pan-tilt-zoom robotic camera can provide detailed live video of selected areas of interest within a large potential viewing field. To provide spatial context for human obser...
Limitation in display size and resolution on mobile devices is one of the main obstacles for wide-spread use of web applications in a wireless environment. Web pages are often too ...