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Publication
162views
15 years 1 months ago
Relations between Facial Display, Eye Gaze and Head Tilt: Dominance Perception Variations of Virtual Agents
In this paper, we focus on facial displays, eye gaze and head tilts to express social dominance. In particular, we are interested in the interaction of different non-verbal cues. W...
Nikolaus Bee, Stefan Franke and Elisabeth André
HCI
2009
14 years 7 months ago
Multiuser Collaborative Exploration of Immersive Photorealistic Virtual Environments in Public Spaces
We have developed and deployed a multimedia museum installation that enables one or several users to interact with and collaboratively explore a 3D virtual environment while simult...
Scott Robertson, Brian Jones, Tiffany O'Quinn, Pet...
HCI
2007
14 years 11 months ago
Gaze as a Supplementary Modality for Interacting with Ambient Intelligence Environments
We present our current research on the implementation of gaze as an efficient and usable pointing modality supplementary to speech, for interacting with augmented objects in our da...
Daniel Gepner, Jérôme Simonin, No&eum...
CANDC
2007
ACM
15 years 1 months ago
Designing for collaborative creative problem solving
Collaborative creativity is traditionally supported by formal techniques, such as brainstorming. These techniques improve the idea-generation process by creating group synergies, ...
Otmar Hilliges, Lucia Terrenghi, Sebastian Boring,...
HCI
2007
14 years 11 months ago
Vision Based Laser Pointer Interaction for Flexible Screens
In recent years high quality interaction devices have become very popular in our environment. The industries are also currently undergoing rapid change and various technologies hav...
Nam Woo Kim, Seung Jae Lee, Byung-Gook Lee, Joon-J...