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» Interaction, imagination and immersion some research needs
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WETICE
2000
IEEE
15 years 1 months ago
Towards an Evaluation Methodology for the Development of Research-Oriented Virtual Communities
A virtual community is a group of people whose shared needs and/or interests are largely communicated within, and mediated by Webenabled interactions, e.g., within a Website. Whil...
Janet Ho, Monica M. C. Schraefel, Mark H. Chignell
GW
2003
Springer
146views Biometrics» more  GW 2003»
15 years 2 months ago
Analysis of Expressive Gesture: The EyesWeb Expressive Gesture Processing Library
This paper presents some results of a research work concerning algorithms and computational models for real-time analysis of expressive gesture in full-body human movement. As a ma...
Antonio Camurri, Barbara Mazzarino, Gualtiero Volp...
SCAI
1993
14 years 10 months ago
A Case-Based Answer to Some Problems of Knowledge-Based Systems
Among the most important challenges for contemporary AI research are the development of methods for improved robustness, adaptability, and overall interactiveness of systems. Inter...
Agnar Aamodt
ACMACE
2005
ACM
15 years 3 months ago
Designing sound for a pervasive mobile game
We examine the role of sound design in pervasive mobile games. As a case study, we present the sound design and evaluation of a working prototype game called The Songs of North. A...
Inger Ekman, Laura Ermi, Jussi Lahti, Jani Nummela...
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ACSC
2006
IEEE
15 years 3 months ago
Human visual perception of region warping distortions
Interactive virtual reality requires at least 60 frames per second in order to ensure smooth motion. For a good immersive experience, it is also necessary to have low end-to-end l...
Yang-Wai Chow, Ronald Pose, Matthew Regan, James P...