Abstract. This paper reports student interaction patterns and self-reported results of using Twitter microblogging environment. The study employs longitudinal probabilistic social ...
Next-generation immersive virtual environments and video games will require virtual agents with human-like visual attention and gaze behaviors. A critical step is to devise effic...
Visual patterns on the surface of an object, such as two dimensional texture, are taken into consideration as part of the geometry remeshing process. Given a parameterized mesh an...
Self-replicating loops presented to date are essentially worlds unto themselves, inaccessible to the observer once the replication process is launched. In this article we present t...
This paper presents an interactive video visualization technique called video cubism. With this technique, video data is considered to be a block of three dimensional data where f...