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INTETAIN
2009
Springer
15 years 11 months ago
The Hyper-trapeze: A Physically Active Audio-Visual Interface for Performance and Play
This paper reports the design, implementation, and application of a new interface for augmenting performance and play on the low flying trapeze. Sensors were used to gauge the moti...
Anne Hoekstra, Christoph Bartneck, Michael J. Lyon...
CSCWD
2005
Springer
15 years 10 months ago
Analyzing groupware design by means of usability results
GOMS is a well-known model that has been successfully used in predicting the performance of humancomputer interaction, identifying usability problems and improving user-interface ...
Pedro Antunes, Marcos R. S. Borges, José A....
ICPR
2006
IEEE
16 years 5 months ago
Multi-User Natural Interaction System based on Real-Time Hand Tracking and Gesture Recognition
We present a Computer Vision based system that enables multiple people to interact naturally with a large display table using their own bare-hand gestures. The display presents an...
Alberto Del Bimbo, Alessandro Valli, Lea Landucci
EPS
1995
Springer
15 years 8 months ago
Interactive Evolution of Images
Systems of selection and variation by recombination and/or mutation can be used to evolve images for computer graphics and animation. Interactive evolution can be used to direct t...
Jeanine Graf, Wolfgang Banzhaf
CHI
2002
ACM
16 years 4 months ago
Staying in the flow with zoomable user interfaces
This research aims to investigate a collection of interactions in 2D workspaces with the goal of helping users stay in the flow of their activity. These interactions will be explo...
Lance Good