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» Interaction Design for the Disappearing Computer
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WOA
2003
15 years 5 months ago
Filling the Gap Between Users and Objects: a Multichannel Interactive Environment
— The design and the implementation of software for mobile computers and for pervasive computing environments entail several issues and lead to new requirements. Applications mus...
Davide Carboni, Andrea Piras, Stefano Sanna, Gavin...
SIGGRAPH
1997
ACM
15 years 8 months ago
Interactive simulation of fire in virtual building environments
This paper describes the integration of the Berkeley Architectural Walkthrough Program with the National Institute of Standards and Technology’s CFAST fire simulator. The integ...
Richard W. Bukowski, Carlo H. Séquin
CHI
2007
ACM
16 years 4 months ago
BrickRoad: a light-weight tool for spontaneous design of location-enhanced applications
It is difficult to design and test location-enhanced applications. A large part of this difficulty is due to the added complexity of supporting location. Wizard of Oz (WOz) has be...
Alan L. Liu, Yang Li
CHI
1998
ACM
15 years 8 months ago
Patterns of Change in Design Metaphor: A Case Study
Although design metaphors play an important role in many software projects, their influence on system functionality, project methodology and the interactions among members of the ...
William A. Stubblefield
129
Voted
GROUP
2009
ACM
15 years 11 months ago
For a science of group interaction
As a foundation for the design of groupware, we need a new science of group interaction, a systematic description of the processes at the group level of description that may contr...
Gerry Stahl