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CHI
2005
ACM
16 years 4 months ago
Automating the detection of breaks in continuous user experience with computer games
This paper describes an approach towards automating the identification of design problems with three-dimensional mediated or gaming environments through the capture and query of u...
Tim Marsh, Kiyoung Yang, Cyrus Shahabi, Wee Ling W...
IPPS
2010
IEEE
15 years 2 months ago
Improving the performance of Uintah: A large-scale adaptive meshing computational framework
Abstract--Uintah is a highly parallel and adaptive multiphysics framework created by the Center for Simulation of Accidental Fires and Explosions in Utah. Uintah, which is built up...
Justin Luitjens, Martin Berzins
GECCO
2007
Springer
155views Optimization» more  GECCO 2007»
15 years 10 months ago
The effect of user interaction mechanisms in multi-objective IGA
In this paper four mechanisms, fine and coarse grained fitness rating, linguistic evaluation and active user intervention are compared for use in the multi-objective IGA. The inte...
Alexandra Melike Brintrup, Hideyuki Takagi
SBACPAD
2008
IEEE
170views Hardware» more  SBACPAD 2008»
15 years 11 months ago
Using Analytical Models to Efficiently Explore Hardware Transactional Memory and Multi-Core Co-Design
Transactional memory is emerging as a parallel programming paradigm for multi-core processors. Despite the recent interest in transactional memory, there has been no study to char...
James Poe, Chang-Burm Cho, Tao Li
CHI
2011
ACM
14 years 8 months ago
Things that hover: interaction with tiny battery-less robots on desktop
This paper presents computationally and physically augmented desktop objects - “Things that hover” - that is capable of moving autonomously on desktop, and discusses about tec...
Takashi Miyaki, Yong Ding, Behnam Banitalebi, Mich...