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CHI
2003
ACM
16 years 5 months ago
Technology probes: inspiring design for and with families
We describe a new methodology for designing technologies for and with families called technology probes. Technology probes are simple, flexible, adaptable technologies introduced ...
Allison Druin, Benjamin B. Bederson, Björn Ei...
CSE
2009
IEEE
15 years 11 months ago
Modeling User Perception of Interaction Opportunities for Effective Teamwork
—This paper presents a model of collaborative decision-making for groups that involve people and computer agents. The model distinguishes between actions relating to participants...
Ece Kamar, Ya'akov Gal, Barbara J. Grosz
149
Voted
PERVASIVE
2006
Springer
15 years 5 months ago
Keep Your Eyes on the Road and Your Finger on the Trigger - Designing for Mixed Focus of Attention in a Mobile Game for Brief En
In this paper we present an initial user feedback study of the Road Rager prototype. Road Rager is a mixed reality game, designed to enable passengers in different cars to play aga...
Liselott Brunnberg, Oskar Juhlin
CHI
2011
ACM
14 years 8 months ago
Antiquarian answers: book restoration as a resource for design
As technologies age, they experience wear and degradation, sometimes resulting in loss of functionality. In response, parts are replaced and software is updated. Yet restorationâ€...
Daniela K. Rosner, Alex S. Taylor
125
Voted
CHI
2008
ACM
16 years 5 months ago
From meiwaku to tokushita!: lessons for digital money design from japan
Based on ethnographically-inspired research in Japan, we report on people's experiences using digital money payment systems that use Sony's FeliCa near-field communicati...
Scott D. Mainwaring, Wendy March, Bill Maurer