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NAACL
1994
15 years 1 months ago
Predicting and Managing Spoken Disfluencies During Human-Computer Interaction
This research characterizes the spontaneous spoken disfluencies typical of human-computer interaction, and presents a predictive model accounting for their occurrence. Data were c...
Sharon L. Oviatt
MUM
2009
ACM
133views Multimedia» more  MUM 2009»
15 years 6 months ago
Understanding interaction in hybrid ubiquitous computing environments
Different kinds of computing environment effect human interaction in different kinds of ways and understanding how different environments ‘work’, as it were, is important to t...
Andy Crabtree, Tom Rodden
UAIS
2002
100views more  UAIS 2002»
14 years 11 months ago
Toward overcoming culture, skill and situation hurdles in Human-Computer Interaction
Abstract. This paper proposes a new effective strategy for designing and implementing interactive systems overcoming culture, skill and situation hurdles in HumanComputer Interacti...
Paola Carrara, Daniela Fogli, Giuseppe Fresta, Pie...
AAAI
2004
15 years 1 months ago
AI Characters and Directors for Interactive Computer Games
We are creating an environment for investigating the role of advanced AI in interactive, story-based computer games. This environment is based on the Unreal Tournament (UT) game e...
Brian Magerko, John E. Laird, Mazin Assanie, Alex ...
ACMDIS
2006
ACM
15 years 5 months ago
How bodies matter: five themes for interaction design
Our physical bodies play a central role in shaping human experience in the world, understanding of the world, and interactions in the world. This paper draws on theories of embodi...
Scott R. Klemmer, Björn Hartmann, Leila Takay...