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CA
1999
IEEE
15 years 4 months ago
Fast Synthetic Vision, Memory, and Learning Models for Virtual Humans
This paper presents a simple and efficient method of modeling synthetic vision, memory, and learning for autonomous animated characters in real-time virtual environments. The mode...
James J. Kuffner Jr., Jean-Claude Latombe
TOG
2010
117views more  TOG 2010»
14 years 6 months ago
Animation wrinkling: augmenting coarse cloth simulations with realistic-looking wrinkles
Moving garments and other cloth objects exhibit dynamic, complex wrinkles. Generating such wrinkles in a virtual environment currently requires either a time-consuming manual desi...
Damien Rohmer, Tiberiu Popa, Marie-Paule Cani, Ste...
CVPR
2001
IEEE
16 years 1 months ago
A Spherical Eye from Multiple Cameras (Makes Better Models of the World)
This paper describes an imagingsystem that has been designed specifically for the purpose of recovering egomotion and structure from video. The system consists of six cameras in a...
Patrick Baker, Cornelia Fermüller, Yiannis Al...
UIALL
2004
Springer
15 years 5 months ago
A Framework for Context-Sensitive Coordination of Human Interruptions in Human-Computer Interaction
Abstract. Recent trends in software development directed toward intelligence, distribution, and mobility need to be followed by an increased sophistication in user interface design...
Sonja Gievska, John L. Sibert
ICALT
2010
IEEE
14 years 9 months ago
A New Approach Based on Modelled Traces to Compute Collaborative and Individual Indicators Human Interaction
We propose in this paper a new method to compute indicators based on models transformations. We use the concept of modeled trace and trace-based system to design an indicator. We u...
Tarek Djouad, Alain Mille, Christophe Reffay, Moha...