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AAAI
2012
13 years 2 months ago
Identifying Bullies with a Computer Game
Current computer involvement in adolescent social networks (youth between the ages of 11 and 17) provides new opportunities to study group dynamics, interactions amongst peers, an...
Juan Fernando Mancilla-Caceres, Wen Pu, Eyal Amir,...
CHB
2010
130views more  CHB 2010»
14 years 6 months ago
Building an interaction design pattern language: A case study
Interaction design patterns are a proven way to communicate good design. However, current pattern collections are not sufficiently powerful and generative to be used as a guide fo...
Stefan L. Pauwels, Christian Hübscher, Javier...
HRI
2009
ACM
15 years 6 months ago
The snackbot: documenting the design of a robot for long-term human-robot interaction
We present the design of the Snackbot, a robot that will deliver snacks in our university buildings. The robot is intended to provide a useful, continuing service and to serve as ...
Min Kyung Lee, Jodi Forlizzi, Paul E. Rybski, Fred...
DPPI
2007
ACM
15 years 3 months ago
Emotional interaction as a way of communication
The article presents the design and evaluation phase
Helena Sustar, Panayiotis Zaphiris
TEI
2010
ACM
163views Hardware» more  TEI 2010»
15 years 6 months ago
Action and representation in tangible systems: implications for design of learning interactions
In tangible learning systems, the facility to promote physically active engagement highlights the need to understand how different designs impact on action and interaction, and th...
Sara Price, Jennifer G. Sheridan, Taciana Pontual ...