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GRID
2006
Springer
14 years 12 months ago
Resource Allocation in Streaming Environments
This paper considers resource allocation algorithms for processing streams of events on computational grids. For example, financial trading applications are executed on large comp...
Lu Tian, K. Mani Chandy
INTETAIN
2005
Springer
15 years 5 months ago
Adding Playful Interaction to Public Spaces
Public spaces are interactive by the very fact that they are designed to be looked at, walked around, and used by multitudes of people on a daily basis. Architects design such spac...
Amnon Dekel, Yitzhak Simon, Hila Dar, Ezri Tarazi,...
NORDICHI
2006
ACM
15 years 5 months ago
Real life experiences with experience design
Experience Design is an emergent field of study, and various approaches to the field abound. In this paper, we take a pragmatic approach to identifying key aspects of an experienc...
Peter Dalsgård, Kim Halskov
IWEC
2010
15 years 1 months ago
The 'Interactive' of Interactive Storytelling: Customizing the Gaming Experience
In this article, we define interactive storytelling as a gaming experience where the form and content of the game is customized in real time and tailored to the preferences and ne...
Barbaros Bostan, Tim Marsh
CHI
2010
ACM
15 years 1 months ago
Critical gameplay: software studies in computer gameplay
The computer game software with which we interact on a daily basis not only entertains us, it trains us into specific patterns. Critical Gameplay is a design practice which endeav...
Lindsay Grace