Sciweavers

5075 search results - page 99 / 1015
» Interaction Design for the Disappearing Computer
Sort
View
DIGRA
2003
Springer
15 years 9 months ago
Describing Games: An Interaction-Centric Structural Framework
We present a structural framework to describe games in terms of components. The components are divided into four major areas: meta-structure, bounding, narrative and objective. Th...
Staffan Björk, Jussi Holopainen
122
Voted
CHI
2004
ACM
16 years 4 months ago
Deception and design: the impact of communication technology on lying behavior
Social psychology has demonstrated that lying is an important, and frequent, part of everyday social interactions. As communication technologies become more ubiquitous in our dail...
Jeffrey T. Hancock, Jennifer Thom-Santelli, Thomps...
ICSE
2007
IEEE-ACM
16 years 3 months ago
Plug-and-Play Architectural Design and Verification
Abstract. In software architecture, components represent the computational units of a system and connectors represent the interactions among those units. Making decisions about the...
Shangzhu Wang, George S. Avrunin, Lori A. Clarke
HCI
2009
15 years 1 months ago
ConvoCons: Encouraging Affinity on Multitouch Interfaces
This paper describes the design of ConvoCons, a system to promote affinity of group members working in a co-located multitouch environment. The research includes an exploratory stu...
Michael A. Oren, Stephen B. Gilbert
ACMDIS
2006
ACM
15 years 9 months ago
Supporting ethnographic studies of ubiquitous computing in the wild
Ethnography has become a staple feature of IT research over the last twenty years, shaping our understanding of the social character of computing systems and informing their desig...
Andy Crabtree, Steve Benford, Chris Greenhalgh, Pa...