We present a structural framework to describe games in terms of components. The components are divided into four major areas: meta-structure, bounding, narrative and objective. Th...
Social psychology has demonstrated that lying is an important, and frequent, part of everyday social interactions. As communication technologies become more ubiquitous in our dail...
Jeffrey T. Hancock, Jennifer Thom-Santelli, Thomps...
Abstract. In software architecture, components represent the computational units of a system and connectors represent the interactions among those units. Making decisions about the...
This paper describes the design of ConvoCons, a system to promote affinity of group members working in a co-located multitouch environment. The research includes an exploratory stu...
Ethnography has become a staple feature of IT research over the last twenty years, shaping our understanding of the social character of computing systems and informing their desig...
Andy Crabtree, Steve Benford, Chris Greenhalgh, Pa...