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JCDL
2010
ACM
166views Education» more  JCDL 2010»
15 years 1 months ago
Timeline interactive multimedia experience (time): on location access to aggregate event information
Attending a complex scheduled social event, such as a multi-day music festival, requires a significant amount of planning before and during its progression. Advancements in mobile...
Jeff Crow, Eryn Whitworth, Ame Wongsa, Luis Franci...
ACMACE
2005
ACM
15 years 4 months ago
Rendezvous: supporting real-time collaborative mobile gaming in high latency environments
Despite the ever increasing popularity of handheld, networked gaming consoles, fully interactive real-time, multiplayer games designed for these platforms have yet to become a rea...
Angie Chandler, Joe Finney
HUC
2010
Springer
14 years 9 months ago
EnergyLife: pervasive energy awareness for households
We present Energy Life a system utilizing wireless sensors, mobile and ambient interfaces that turn energy consumers into active players. Energy Life participants play through dif...
Christoffer Björkskog, Giulio Jacucci, Lucian...
IWCMC
2006
ACM
15 years 5 months ago
Proposal for a cross-layer coordination framework for next generation wireless systems
Cross-Layer design has been the focus of several recent research efforts. Due to the highly variable nature of the links used in wireless communication systems and the resource-po...
Karim M. El Defrawy, Magda El Zarki, Mohamed M. Kh...
ISMAR
2006
IEEE
15 years 5 months ago
Implementation of god-like interaction techniques for supporting collaboration between outdoor AR and indoor tabletop users
This paper presents a new interaction metaphor we have termed “god-like interaction”. This is a metaphor for improved communication of situational and navigational information...
Aaron Stafford, Wayne Piekarski, Bruce H. Thomas