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AGENTCL
2003
Springer
15 years 9 months ago
A Cooperative Dialogue Game for Resolving Ontological Discrepancies
The goal of this paper is to present a computational framework that enables us to generate elementary speech act sequences in a dialogue between an electronic assistant and a compu...
Robbert-Jan Beun, Rogier M. van Eijk
JAIHC
2010
134views more  JAIHC 2010»
15 years 2 months ago
Persuasion in ambient intelligence
Although the field of persuasive technologies has lately attracted a lot of attention, only recently the notion of ambient persuasive technologies was introduced. Ambient persuasi...
Maurits Clemens Kaptein, Panos Markopoulos, Boris ...
KDD
2012
ACM
164views Data Mining» more  KDD 2012»
13 years 6 months ago
SeqiBloc: mining multi-time spanning blockmodels in dynamic graphs
Blockmodelling is an important technique for decomposing graphs into sets of roles. Vertices playing the same role have similar patterns of interactions with vertices in other rol...
Jeffrey Chan, Wei Liu, Christopher Leckie, James B...
DSVIS
2003
Springer
15 years 9 months ago
An Empirical Study of Personal Document Spaces
The way people use computers has changed in recent years, from desktop single-machine settings to many computers and personal assistants in widely different contexts. Personal Docu...
Daniel Gonçalves, Joaquim A. Jorge
BCSHCI
2007
15 years 5 months ago
Introducing the companions project: intelligent, persistent, personalised interfaces to the internet
The Companions project is a 4 year, EU funded Framework Programme 6 project involving a consortium of 16 partners across 8 countries. Its aim is to develop a personalised conversa...
David Benyon, Oli Mival