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» Interaction design in India: past, present and future
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94
Voted
CHI
2004
ACM
15 years 10 months ago
Putting the users center stage: role playing and low-fi prototyping enable end users to design mobile systems
This paper sums up lessons learned from a sequence of cooperative design workshops where end users were enabled to design mobile systems through scenario building, role playing, a...
Dag Svanaes, Gry Seland
60
Voted
FLAIRS
2009
14 years 7 months ago
Making User-Defined Interactive Game Characters BEHAVE
With the most resource intensive tasks in games offloaded to special purpose processors, game designers now have the opportunity to build richer characters using more complex AI t...
Frederick W. P. Heckel, G. Michael Youngblood, D. ...
90
Voted
CADE
1994
Springer
15 years 1 months ago
Pi: an Interactive Derivation Editor for the Calculus of Partial Inductive Definitions
Pi is a system for the interactive construction and editing of formal derivations in the calculus of finitary partial inductive definitions. This calculus can be used as a logical ...
Lars-Henrik Eriksson
85
Voted
CHI
1994
ACM
15 years 1 months ago
What HCI designers can learn from video game designers
Computer users have tasks they need to perform, and are therefore motivated to overcome poorly designed interfaces. With video games, there is no external motivation for the task ...
Randy Pausch, Rich Gold, Tim Skelly, David Thiel
65
Voted
CHI
2009
ACM
15 years 10 months ago
Designing for all users: including the odd users
The field of HCI has played an important role in broadening the spectrum of users of computational artifacts. However, users with extreme preferences are mostly ignored by the des...
Jina Huh, Mark S. Ackerman