— We present a computational model of creative design based on collaborative interactive genetic algorithms. We test our model on floorplanning. We guide the evolution of floor...
Juan C. Quiroz, Sushil J. Louis, Amit Banerjee, Se...
This paper describes the process of designing an authoring tool for virtual environments, using constructivist principles. The focus of the tool is on helping novice designers wit...
Tuning tools attempt to configure a database to achieve optimal performance for a given workload. Selecting an optimal set of physical structures is computationally hard since it ...
Ioannis Alagiannis, Debabrata Dash, Karl Schnaitte...
Persuasive Technology has the potential to influence user behavior for social benefit, e.g. to reduce environmental impact, but designers are lacking guidance choosing among desig...
Dan Lockton, David Harrison, Tim Holley, Neville A...
The current model of time in multimedia frameworks poses particular problems when designing multimedia systems with timebased interaction. We propose to expand and extend an exist...