Sciweavers

4581 search results - page 102 / 917
» Interaction design patterns for computers in sociable use
Sort
View
ACMACE
2007
ACM
15 years 2 months ago
Tangible comics: a performance space with full-body interaction
Tangible Comics is a computer vision based full-body interactive storytelling environment that also functions as a comics generator. Prevailing applications of full-body computer ...
Özge Samanci, Yanfeng Chen, Ali Mazalek
WSC
1998
14 years 11 months ago
Interactive Implementation of Optimal Simulation Experiment Designs
An attractive feature of many simulation packages is their availability on desktop computers and their potential for allowing the user to run a simulation model under different co...
Russell C. H. Cheng, John D. Lamb
CHI
2010
ACM
15 years 4 months ago
GUI testing using computer vision
Testing a GUI’s visual behavior typically requires human testers to interact with the GUI and to observe whether the expected results of interaction are presented. This paper pr...
Tsung-Hsiang Chang, Tom Yeh, Robert C. Miller
CHI
2010
ACM
15 years 3 months ago
Clutching at straws: using tangible interaction to provide non-visual access to graphs
We present a tangible user interface (TUI) called Tangible Graph Builder, that has been designed to allow visually impaired users to access graph and chart-based data. We describe...
David K. McGookin, Euan Robertson, Stephen A. Brew...
HUC
2011
Springer
13 years 9 months ago
Towards qualitative assessment of weight lifting exercises using body-worn sensors
Sports exercises are beneficial for general health and fitness. Some exercises such as weight lifting are particularly errorprone and using incorrect techniques can result in seri...
Eduardo Velloso, Andreas Bulling, Hans Gellersen