Sciweavers

4581 search results - page 13 / 917
» Interaction design patterns for computers in sociable use
Sort
View
AAAI
2006
14 years 11 months ago
ScriptEase - Motivational Behaviors for Interactive Characters in Computer Role-Playing Games
ScriptEase is a tool that allows authors with no programming experience to create interactive stories for computer role-playing games. Instead of writing scripting code manually, ...
Maria Cutumisu, Duane Szafron, Jonathan Schaeffer,...
CRYPTO
2011
Springer
207views Cryptology» more  CRYPTO 2011»
13 years 9 months ago
Secure Computation on the Web: Computing without Simultaneous Interaction
Secure computation enables mutually suspicious parties to compute a joint function of their private inputs while providing strong security guarantees. Amongst other things, even i...
Shai Halevi, Yehuda Lindell, Benny Pinkas
BMCBI
2010
110views more  BMCBI 2010»
14 years 10 months ago
Discovering local patterns of co - evolution: computational aspects and biological examples
Background: Co-evolution is the process in which two (or more) sets of orthologs exhibit a similar or correlative pattern of evolution. Co-evolution is a powerful way to learn abo...
Tamir Tuller, Yifat Felder, Martin Kupiec
IWEC
2004
14 years 11 months ago
Social Translucence of the Xbox Live Voice Channel
Abstract. In this paper we use the concept of `social translucence' to understand users' initial reaction to, and use of, the voice communication channel provided by Xbox...
Martin R. Gibbs, Kevin Hew, Greg Wadley
HAPTICS
2009
IEEE
15 years 4 months ago
Vibrotactile score: A score metaphor for designing vibrotactile patterns
Despite the plethora of vibrotactile applications that already have begun to impact our everyday life, how to design vibrotactile patterns easily and efficiently remains to be a ...
Jaebong Lee, Jonghyun Ryu, Seungmoon Choi