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» Interaction design patterns for computers in sociable use
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ICPR
2006
IEEE
15 years 11 months ago
Bayesian Imitation of Human Behavior in Interactive Computer Games
Modern interactive computer games provide the ability to objectively record complex human behavior, offering a variety of interesting challenges to the pattern-recognition communi...
Bernard Gorman, Christian Bauckhage, Christian Thu...
MBUI
2004
112views User Interface» more  MBUI 2004»
14 years 11 months ago
Patterns, Tools and Models for Interaction Design
In recent years the re-use of already existing solutions and ideas has become more and more crucial. Re-inventing the wheel over and over again is not feasible. Especially model b...
Daniel Sinnig, Ashraf Gaffar, Ahmed Seffah, Peter ...
TABLETOP
2008
IEEE
15 years 4 months ago
A field study of knowledge workers' use of interactive horizontal displays
To better understand the potential for horizontal surfaces in day-to-day work, we conducted a field study. We collected and analyzed over a month of use data from eight participan...
Meredith Ringel Morris, A. J. Bernheim Brush, Bria...
IEEEVAST
2010
14 years 4 months ago
Interactive querying of temporal data using a comic strip metaphor
Finding patterns in temporal data is an important data analysis task in many domains. Static visualizations can help users easily see certain instances of patterns, but are not sp...
Jing Jin, Pedro A. Szekely
ICDE
2002
IEEE
164views Database» more  ICDE 2002»
15 years 11 months ago
Towards Meaningful High-Dimensional Nearest Neighbor Search by Human-Computer Interaction
Nearest Neighbor search is an important and widely used problem in a number of important application domains. In many of these domains, the dimensionality of the data representati...
Charu C. Aggarwal