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MBUI
2004
133views User Interface» more  MBUI 2004»
14 years 11 months ago
From Models to Interactive Systems Tool Support and XIML
user interface application model dialogue model Design Design Transformation by patterns Transformation by patterns class diagram task model l use model b.-object model device mod...
Peter Forbrig, Anke Dittmar, Daniel Reichart, Dani...
ISVC
2010
Springer
14 years 8 months ago
Computer-Generated Tie-Dyeing Using a 3D Diffusion Graph
Abstract. Hand dyeing generates artistic representations with unique and complex patterns. The aesthetics of dyed patterns on a cloth originate from the physical properties of dyei...
Yuki Morimoto, Kenji Ono
RSP
2006
IEEE
15 years 3 months ago
Wcomp: a Multi-Design Approach for Prototyping Applications using Heterogeneous Resources
This paper presents Wcomp which is a framework for rapid application prototyping. This framework has been developed for targeting wearable computing applications but can also be u...
Daniel Cheung-Foo-Wo, Jean-Yves Tigli, Stephane La...
PERVASIVE
2011
Springer
14 years 18 days ago
Hybrid Prototyping by Using Virtual and Miniature Simulation for Designing Spatial Interactive Information Systems
Abstract. In this paper, we introduce CityCompiler, an integrated environment for the iteration-based development of spatial interactive systems. CityCompiler visualizes interactiv...
Yasuto Nakanishi, Koji Sekiguchi, Takuro Ohmori, S...
ICPR
2008
IEEE
15 years 11 months ago
Pattern rejection strategies for the design of self-paced EEG-based Brain-Computer Interfaces
This paper deals with pattern rejection strategies for self-paced Brain-Computer Interfaces (BCI). First, it introduces two pattern rejection strategies not used yet for self-pace...
Fabien Lotte, Harold Mouchère, Anatole L&ea...