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MBUI
2004
133views User Interface» more  MBUI 2004»
15 years 1 months ago
From Models to Interactive Systems Tool Support and XIML
user interface application model dialogue model Design Design Transformation by patterns Transformation by patterns class diagram task model l use model b.-object model device mod...
Peter Forbrig, Anke Dittmar, Daniel Reichart, Dani...
ISVC
2010
Springer
14 years 10 months ago
Computer-Generated Tie-Dyeing Using a 3D Diffusion Graph
Abstract. Hand dyeing generates artistic representations with unique and complex patterns. The aesthetics of dyed patterns on a cloth originate from the physical properties of dyei...
Yuki Morimoto, Kenji Ono
RSP
2006
IEEE
15 years 5 months ago
Wcomp: a Multi-Design Approach for Prototyping Applications using Heterogeneous Resources
This paper presents Wcomp which is a framework for rapid application prototyping. This framework has been developed for targeting wearable computing applications but can also be u...
Daniel Cheung-Foo-Wo, Jean-Yves Tigli, Stephane La...
PERVASIVE
2011
Springer
14 years 2 months ago
Hybrid Prototyping by Using Virtual and Miniature Simulation for Designing Spatial Interactive Information Systems
Abstract. In this paper, we introduce CityCompiler, an integrated environment for the iteration-based development of spatial interactive systems. CityCompiler visualizes interactiv...
Yasuto Nakanishi, Koji Sekiguchi, Takuro Ohmori, S...
ICPR
2008
IEEE
16 years 1 months ago
Pattern rejection strategies for the design of self-paced EEG-based Brain-Computer Interfaces
This paper deals with pattern rejection strategies for self-paced Brain-Computer Interfaces (BCI). First, it introduces two pattern rejection strategies not used yet for self-pace...
Fabien Lotte, Harold Mouchère, Anatole L&ea...