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IE
2007
14 years 11 months ago
Patterns and computer game design innovation
How can we help people design well-formed and innovative games? The design Patterns of Christopher Alexander is one methodology that has been proposed to assist in the design of w...
Kevin McGee
SIGCSE
1998
ACM
104views Education» more  SIGCSE 1998»
15 years 2 months ago
Scaling: a design pattern in introductory computer science courses
We present a series of programming exercises that use scaling as a theme for teaching design techniques in the introductory computer science course sequence. All exercises are on ...
Harriet J. Fell, Viera K. Proulx, Richard Rasala