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» Interaction design patterns for computers in sociable use
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EICS
2009
ACM
15 years 2 months ago
MoLIC designer: towards computational support to hci design with MoLIC
MoLIC, a modeling language for designing interaction as a metaphor of conversation, was proposed to allow designers to build a blueprint of all interaction that may take place whe...
Ugo Braga Sangiorgi, Simone Diniz Junqueira Barbos...
CHI
2007
ACM
15 years 10 months ago
BodySpace: inferring body pose for natural control of a music player
We describe the BodySpace system, which uses inertial sensing and pattern recognition to allow the gestural control of a music player by placing the device at different parts of t...
Steven Strachan, Roderick Murray-Smith, M. Sile O'...
VL
2002
IEEE
155views Visual Languages» more  VL 2002»
15 years 2 months ago
Virtual Reality Interaction: The Characteristic Pattern Approach
We merge the Pictorial Computing Laboratory (PCL) approach to WIMP interaction with the Interaction Locus approach to structuring visual spaces as a step toward the definition of ...
Augusto Celentano, Daniela Fogli, Piero Mussio, Fa...
GCC
2003
Springer
15 years 3 months ago
Automated Detection of Design Patterns
: Detection of instances of design patterns is useful for the software maintenance. This paper proposes a new framework for the automated detection of instances of design patterns....
Zhixiang Zhang, Qinghua Li
HCI
2011
14 years 1 months ago
Manual and Accelerometer Analysis of Head Nodding Patterns in Goal-oriented Dialogues
We studied communication patterns in face-to-face dialogues between people for the purpose of identifying conversation features that can be exploited to improve human-computer inte...
Masashi Inoue, Toshio Irino, Nobuhiro Furuyama, Ry...