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» Interaction design patterns for computers in sociable use
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CHI
2007
ACM
15 years 10 months ago
Over-exposed?: privacy patterns and considerations in online and mobile photo sharing
As sharing personal media online becomes easier and widely spread, new privacy concerns emerge ? especially when the persistent nature of the media and associated context reveals ...
Shane Ahern, Dean Eckles, Nathaniel Good, Simon Ki...
ACMDIS
1997
ACM
15 years 2 months ago
A Teleradiology System Design Case
This paper describes the teleradiology application CHILI from the graphical user interface point of view. We present the most important design decisions taken during the construct...
Erik Borälv, Bengt Göransson
ECOOPW
1999
Springer
15 years 2 months ago
An Aspect-Oriented Design Framework for Concurrent Systems
Abstract. In Aspect-Oriented Programming we decompose a problem into a number of functional components as well as a number of aspects and then we compose these components and aspec...
Constantinos Constantinides, Atef Bader, Tzilla El...
PPOPP
2003
ACM
15 years 3 months ago
Using generative design patterns to generate parallel code for a distributed memory environment
A design pattern is a mechanism for encapsulating the knowledge of experienced designers into a re-usable artifact. Parallel design patterns reflect commonly occurring parallel co...
Kai Tan, Duane Szafron, Jonathan Schaeffer, John A...
SSPR
2004
Springer
15 years 3 months ago
Understanding Human-Computer Interactions in Map Revision
Abstract. It is difficult to track, parse and model human-computer interactions during editing and revising of documents, but it is necessary if we are to develop automated technol...
Jun Zhou, Walter F. Bischof, Terry Caelli