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» Interaction design patterns for computers in sociable use
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OTM
2010
Springer
14 years 8 months ago
Semantic Support for Computer-Human Interaction: Intuitive 3DVirtual Tools for Surface Deformation in CAD
Decision making is tightly related to the understanding of the design and manufacturing practices. In our previous work, we proposed an intuitive approach for geometric modeling in...
Ioana Ciuciu, Robert Meersman, Estelle Perrin, Fr&...
CHI
2010
ACM
14 years 11 months ago
Critical gameplay: software studies in computer gameplay
The computer game software with which we interact on a daily basis not only entertains us, it trains us into specific patterns. Critical Gameplay is a design practice which endeav...
Lindsay Grace
CHI
2011
ACM
14 years 1 months ago
Geckos: combining magnets and pressure images to enable new tangible-object design and interaction
In this paper we present Geckos, a new type of tangible objects which are tracked using a Force-Sensitive Resistance sensor. Geckos are based on low-cost permanent magnets and can...
Jakob Leitner, Michael Haller
ICSOC
2004
Springer
15 years 3 months ago
Flexible coordination of service interaction patterns
Service-oriented computing is meant to support loose relationships between organisations: Collaboration procedures on the application-level translate to interaction processes via ...
Christian Zirpins, Winfried Lamersdorf, Toby Baier