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» Interaction design patterns for computers in sociable use
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DSD
2007
IEEE
140views Hardware» more  DSD 2007»
15 years 4 months ago
Pseudo-Random Pattern Generator Design for Column-Matching BIST
This paper discusses possibilities for a choice of a pseudorandom pattern generator that is to be used in combination with the column-matching based built-in self-test design meth...
Petr Fiser
CGI
2004
IEEE
15 years 1 months ago
Computer Aided Design for Origamic Architecture Models with Polygonal Representation
An Origamic Architecture (OA) is a folded sheet of perforated paper from which a three-dimensional structure "pops up" when it is opened. It is similar to a "pop-up...
Jun Mitani, Hiromasa Suzuki
JAMIA
2011
83views more  JAMIA 2011»
14 years 22 days ago
Use of electronic clinical documentation: time spent and team interactions
Objective To measure the time spent authoring and viewing documentation and to study patterns of usage in healthcare practice. Design Audit logs for an electronic health record we...
George Hripcsak, David K. Vawdrey, Matthew R. Fred...
CHI
2005
ACM
15 years 10 months ago
Using intimacy, chronology and zooming to visualize rhythms in email experience
Experiences of intimacy and connectedness through social networks are vital to human sense of well-being. We live in an electronic habitat. Electronic mail functions as a medium o...
Mirko Mandic, Andruid Kerne
ROMAN
2007
IEEE
175views Robotics» more  ROMAN 2007»
15 years 4 months ago
BuildBot: Robotic Monitoring of Agile Software Development Teams
Abstract - In this paper, we describe BuildBot, a robotic interface developed to assist with the continuous integration process utilized by agile software development teams. BuildB...
Ruth Ablett, Ehud Sharlin, Frank Maurer, Jörg...