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» Interaction design patterns for computers in sociable use
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CHI
2005
ACM
15 years 10 months ago
A living laboratory for the design and evaluation of ubiquitous computing technologies
We introduce the PlaceLab, a new "living laboratory" for the study of ubiquitous technologies in home settings. The PlaceLab is a tool for researchers developing context...
Stephen S. Intille, Kent Larson, Jennifer Beaudin,...
TMM
2010
181views Management» more  TMM 2010»
14 years 4 months ago
Mining Group Nonverbal Conversational Patterns Using Probabilistic Topic Models
Abstract--The automatic discovery of group conversational behavior is a relevant problem in social computing. In this paper, we present an approach to address this problem by defin...
Dinesh Babu Jayagopi, Daniel Gatica-Perez

Publication
179views
16 years 8 months ago
Characteristics of Destination Address Locality in Computer Networks: A Comparison of Caching Schemes
The size of computer networks, along with their bandwidths, is growing exponentially. To support these large, high-speed networks, it is neccessary to be able to forward packets in...
R. Jain
CHI
2011
ACM
14 years 1 months ago
Opportunities for computing technologies to support healthy sleep behaviors
Getting the right amount of quality sleep is a key aspect of good health, along with a healthy diet and regular exercise. Human-computer interaction (HCI) researchers have recentl...
Eun Kyoung Choe, Sunny Consolvo, Nathaniel F. Wats...
68
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SIGCSE
2009
ACM
151views Education» more  SIGCSE 2009»
15 years 10 months ago
A CS unplugged design pattern
"Computer Science (CS) Unplugged"is an educational method for introducing non-specialists to concepts of CS through hands-on activities that don't require the use o...
Tomohiro Nishida, Susumu Kanemune, Yukio Idosaka, ...