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TAMODIA
2007
14 years 11 months ago
Exploring Usability Needs by Human-Computer Interaction Patterns
Abstract. Covering quality aspects such as usability through the software development life cycle is challenging. These “-ilities” are generally difficult to grasp and usually ...
Markus Specker, Ina Wentzlaff
SIGDOC
2010
ACM
14 years 7 months ago
Musical interaction patterns: communicating computer music knowledge in a multidisciplinary project
The growing popularity of mobile devices gave birth to a still emergent research field, called Mobile Music, and concerning the development of musical applications for use in thes...
Luciano Vargas Flores, Evandro Manara Miletto, Mar...
CHB
2010
130views more  CHB 2010»
14 years 4 months ago
Building an interaction design pattern language: A case study
Interaction design patterns are a proven way to communicate good design. However, current pattern collections are not sufficiently powerful and generative to be used as a guide fo...
Stefan L. Pauwels, Christian Hübscher, Javier...
DIGRA
2003
Springer
15 years 3 months ago
Describing Games: An Interaction-Centric Structural Framework
We present a structural framework to describe games in terms of components. The components are divided into four major areas: meta-structure, bounding, narrative and objective. Th...
Staffan Björk, Jussi Holopainen
HRI
2006
ACM
15 years 3 months ago
The advisor robot: tracing people's mental model from a robot's physical attributes
Humanoid robots offer many physical design choices such as voice frequency and head dimensions. We used hierarchical statistical mediation analysis to trace differences in people...
Aaron Powers, Sara B. Kiesler