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» Interaction design patterns for computers in sociable use
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HRI
2009
ACM
15 years 4 months ago
Robots in the wild: understanding long-term use
It has long been recognized that novelty effects exist in the interaction with technologies. Despite this recognition, we still know little about the novelty effects associated wi...
Ja-Young Sung, Henrik I. Christensen, Rebecca E. G...
IRI
2003
IEEE
15 years 3 months ago
AnyLog stable design pattern
— The AnyLog pattern models the core knowledge of any Log, as a written record. The Log finds extensive use in the computing industry. The pattern makes it easy to model differen...
Mohamed E. Fayad, Jayashree Rajagopalan, Anita Ran...
ACMSE
2006
ACM
15 years 3 months ago
Performance evaluation of the reactor pattern using the OMNeT++ simulator
The design of large-scale, distributed, performance-sensitive systems presents numerous challenges due to their networkcentric nature and stringent quality of service (QoS) requir...
Arundhati Kogekar, Aniruddha S. Gokhale
SERP
2007
14 years 11 months ago
Software Engineering Design Patterns for Relational Databases
– The use of design patterns such as the GRASP (General Responsibility Assignment Software Principles) or GoF (Gang-of-Four) patterns in software engineering has been well-docume...
Cyril S. Ku, Thomas J. Marlowe, Tatyana Budanskaya...
ICNS
2008
IEEE
15 years 4 months ago
Characterization Framework and Design Patterns for the Disadvantaged User
Many Service Oriented Architecture (SOA) approaches in use today presume the consistent availability of reliable networks and limitless resources. For some Department of Defense (...
Fatma Dandashi, Aaron Griggs, Jeffrey L. Higginson...