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» Interaction design patterns for computers in sociable use
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INTERACT
2003
14 years 11 months ago
Designing and Prototyping Multimodal Commands
Abstract: Designing and implementing multimodal applications that take advantage of several recognitionbased interaction techniques (e.g. speech and gesture recognition) is a diffi...
Marie-Luce Bourguet
SAC
2008
ACM
14 years 9 months ago
Towards design patterns for ontology alignment
Aligning ontologies is a crucial and tedious task. Matching algorithms and tools provide support to facilitate the task of the user in defining correspondences between ontologies ...
François Scharffe, Jérôme Euze...
IEEESCC
2009
IEEE
15 years 4 months ago
Design Pattern for Object Triple Mapping
 Up to now, developing software for the Semantic Web is much more complex than developing software for other data representation paradigms, such as relational databases. Softwa...
Matthias Quasthoff, Christoph Meinel
CHI
2010
ACM
15 years 1 months ago
Designing games for learning: insights from conversations with designers
This paper presents insights about design practices that can lead to effective and fun games for learning, gleaned from interviews with experienced game developers. We based our a...
Katherine Isbister, Mary Flanagan, Chelsea Hash
CIE
2010
Springer
14 years 7 months ago
PuzzleTale: A tangible puzzle game for interactive storytelling
We describe the design and development of PuzzleTale, an interactive storytelling system that makes use of tangible puzzle pieces on the surface of an interactive table. In the Pu...
Yang Ting Shen, Ali Mazalek