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» Interaction design patterns for computers in sociable use
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EDO
2000
Springer
15 years 1 months ago
Distributed Proxy: A Design Pattern for the Incremental Development of Distributed Applications
Developing a distributed application is hard due to the complexity inherent to distributed communication. Moreover, distributed object communication technology is always changing,...
António Rito Silva, Francisco Assis Rosa, T...
CHI
2004
ACM
15 years 10 months ago
Remarkable computing: the challenge of designing for the home
The vision of ubiquitous computing is floating into the domain of the household, despite arguments that lessons from design of workplace artefacts cannot be blindly transferred in...
Marianne Graves Petersen
HRI
2009
ACM
15 years 4 months ago
Situated messages for asynchronous human-robot interaction
An ongoing issue in human robot interaction (HRI) is how people and robots communicate with one another. While there is considerable work in real-time human-robot communication, f...
Nicolai Marquardt, James Everett Young, Ehud Sharl...
HPCA
2003
IEEE
15 years 10 months ago
A Methodology for Designing Efficient On-Chip Interconnects on Well-Behaved Communication Patterns
As the level of chip integration continues to advance at a fast pace, the desire for efficient interconnects-whether on-chip or off-chip--is rapidly increasing. Traditional interc...
Wai Hong Ho, Timothy Mark Pinkston
ACMDIS
2010
ACM
14 years 10 months ago
Design from the everyday: continuously evolving, embedded exploratory prototypes
One of the major challenges in the design of social technologies is the evaluation of their qualities of use and how they are appropriated over time. While the field of HCI abound...
Clint Heyer, Margot Brereton