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EUROPAR
2009
Springer
15 years 4 months ago
Searching for Concurrent Design Patterns in Video Games
The transition to multicore architectures has dramatically underscored the necessity for parallelism in software. In particular, while new gaming consoles are by and large multicor...
Micah J. Best, Alexandra Fedorova, Ryan Dickie, An...
CHI
1999
ACM
15 years 2 months ago
Emotional Interfaces for Interactive Aardvarks: Designing Affect into Social Interfaces for Children
Character-based social interfaces present a unique opportunity to integrate emotion into technology interactions. The present paper reports on the use of three emotional interacti...
Erik Strommen, Kristin Alexander
JCP
2008
142views more  JCP 2008»
14 years 10 months ago
Design and Verification of Loosely Coupled Inter-Organizational Workflows with Multi-Level Security
Inter-Organizational Workflows (IOWF) become important as they provide solution for data sharing, heterogeneity in resources and work coordination at global level. However, a secur...
Boleslaw Mikolajczak, Nirmal Gami
CHI
2004
ACM
15 years 10 months ago
Catalyzing social interaction with ubiquitous computing: a needs assessment of elders coping with cognitive decline
This paper describes design directions for ubiquitous computing to facilitate social interaction. The study focuses on elders coping with cognitive decline and their caregivers, b...
Margaret E. Morris, Jay Lundell, Eric Dishman
ACSC
2006
IEEE
15 years 4 months ago
Programming with heterogeneous structures: manipulating XML data using bondi
Manipulating semistructured data, such as XML, does not t well within conventional programming languages. A typical manipulation requires nding all occurrences of a structure matc...
F. Y. Huang, C. B. Jay, David B. Skillicorn