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CHI
2010
ACM
15 years 4 months ago
MAGIC: a motion gesture design tool
Devices capable of gestural interaction through motion sensing are increasingly becoming available to consumers; however, motion gesture control has yet to appear outside of game ...
Daniel Ashbrook, Thad Starner
UIST
2009
ACM
15 years 4 months ago
Bonfire: a nomadic system for hybrid laptop-tabletop interaction
We present Bonfire, a self-contained mobile computing system that uses two laptop-mounted laser micro-projectors to project an interactive display space to either side of a laptop...
Shaun K. Kane, Daniel Avrahami, Jacob O. Wobbrock,...
GECCO
2007
Springer
187views Optimization» more  GECCO 2007»
15 years 4 months ago
Defining implicit objective functions for design problems
In many design tasks it is difficult to explicitly define an objective function. This paper uses machine learning to derive an objective in a feature space based on selected examp...
Sean Hanna
ETRA
2006
ACM
114views Biometrics» more  ETRA 2006»
15 years 3 months ago
Visual attention in 3D video games
Understanding players’ visual attention patterns within an interactive 3D game environment is an important research area that can improve game level design and graphics. Several...
Su Yan, Magy Seif El-Nasr
CHI
2007
ACM
15 years 1 months ago
Playing with fire: participatory design of wearable computing for fire fighters
In this paper we present our approach of using gamelike techniques for designing wearable computing solutions for the Paris Fire Brigade, consisting of namely a board game and a v...
Markus Klann