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» Interaction design patterns for computers in sociable use
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CHI
1997
ACM
15 years 2 months ago
WorldBeat: Designing a Baton-Based Interface for an Interactive Music Exhibit
This paper presents the interface design of the WorldBeat system, an interactive exhibit about using computers in musical education, and as musical instruments. The system allows ...
Jan O. Borchers
HAPTICS
2005
IEEE
15 years 3 months ago
Tactile Change Detection
Interest in the use of tactile information displays has grown rapidly in recent years. However, relatively little research has been conducted to explore any cognitive and/or atten...
Alberto Gallace, Hong Z. Tan, Charles Spence
ACMIDC
2009
15 years 1 months ago
Ten design lessons from the literature on child development and children's use of technology
The existing knowledge base on child development offers a wealth of information that can be useful for the design of children's technology. Furthermore, academic journals and...
Helene Gelderblom, Paula Kotzé
GI
2008
Springer
14 years 11 months ago
Features of a Toolkit for open Human-Computer Interaction with Ambient Services
: For the deployment of ambient services it is unrealistic to base user-computer interaction on traditional mouse or keyboard. Replacing them with other proprietary devices just mo...
Andreas Lorenz
TAMODIA
2004
14 years 11 months ago
Task models and interaction models in a multiple user interfaces generation process
In a Multiple User Interfaces (MUI) context, several models must be defined and adapted (tasks, user, .). Abstract models are progressively enriched in concrete models using patte...
Kinan Samaan, Franck Tarpin-Bernard