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» Interaction design patterns for computers in sociable use
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PPOPP
2010
ACM
15 years 7 months ago
A distributed placement service for graph-structured and tree-structured data
Effective data placement strategies can enhance the performance of data-intensive applications implemented on high end computing clusters. Such strategies can have a significant i...
Gregory Buehrer, Srinivasan Parthasarathy, Shirish...
CHI
2009
ACM
15 years 10 months ago
EyeSpy: supporting navigation through play
This paper demonstrates how useful content can be generated as a by-product of an enjoyable mobile multiplayer game. In EyeSpy, players tag geographic locations with photos or tex...
Marek Bell, Stuart Reeves, Barry Brown, Scott Sher...
CHI
2007
ACM
15 years 10 months ago
Social practices in location-based collecting
The use of location-based technology to augment visitor experiences has received considerable attention over the years. In this paper, we take an alternative perspective on these ...
Kenton O'Hara, Tim Kindberg, Maxine Glancy, Lucian...
MOBISYS
2008
ACM
15 years 9 months ago
Sherlock: automatically locating objects for humans
Over the course of a day a human interacts with tens or hundreds of individual objects. Many of these articles are nomadic, relying on human memory to manually index, inventory, o...
Aditya Nemmaluri, Mark D. Corner, Prashant J. Shen...
TEI
2010
ACM
170views Hardware» more  TEI 2010»
15 years 4 months ago
Swing that thing: moving to move
Swing That Thing… is a practice-based doctoral research project that examines how technology in on and around the body might be used to poeticise experience. Outcomes include a ...
Danielle Wilde