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» Interaction design patterns for computers in sociable use
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CHI
2010
ACM
15 years 2 months ago
Where is my team: supporting situation awareness with tactile displays
A group of friends visiting a crowded and noisy music festival is an example of a situation where knowing the location of other people is important, but where external factors, su...
Martin Pielot, Oliver Krull, Susanne Boll
JACM
2002
163views more  JACM 2002»
14 years 9 months ago
Formal verification of standards for distance vector routing protocols
We show how to use an interactive theorem prover, HOL, together with a model checker, SPIN, to prove key properties of distance vector routing protocols. We do three case studies: ...
Karthikeyan Bhargavan, Davor Obradovic, Carl A. Gu...
CHI
2003
ACM
15 years 10 months ago
Where on-line meets on the streets: experiences with mobile mixed reality games
We describe two games in which online participants collaborated with mobile participants on the city streets. In the first, the players were online and professional performers wer...
Martin Flintham, Steve Benford, Rob Anastasi, Terr...
CHI
2010
ACM
15 years 4 months ago
SensorTune: a mobile auditory interface for DIY wireless sensor networks
Wireless Sensor Networks (WSNs) allow the monitoring of activity or environmental conditions over a large area, from homes to industrial plants, from agriculture fields to forest...
Enrico Costanza, Jacques Panchard, Guillaume Zuffe...
OPODIS
2004
14 years 11 months ago
Embedded Systems - Challenges and Work Directions
Embedded Systems are components integrating software and hardware jointly and specifically designed to provide given functionalities. These components may be used in many different...
Joseph Sifakis